Mark J. Stock
Turbulent color flow, original
Turbulent color flow, original
A study of convection and mixing
More juxtaposition of artificial and real, fluid and rigid.
Red hot lava, molten magma.
Wave For Hokusai
A tribute to a classic work of Japanese art.
I wrote 600 pages of code for my dissertation research on vortex sheets. This is a vortex made from thousands of sheets of code.
Rising is a simple composition of fluid forms.
There Is No Cheese
The elevations in this imaginary landscape represent measurements of mRNA expression from seven different regions of mouse brain tissue. Like evolution, there is no cheese at the end of this maze.
The Trouble With Algorithmic Art
The Trouble With Algorithmic Art describes a frustration that I sometimes feel with my chosen form of artistic expression.
“Sprawl” contrasts seemingly different growth patterns: one preconceived, restrained, and considered artificial, the other impulsive, disorganized, and natural.
Questioning the directionality of time and the inevitability of cultural friction through the interplay of historical perceptions of space and time.
Inside The Bomb
When chemical energy converts to kinetic energy, the result can be rapid, turbulent, deadly, and seemingly meaningless.
Midnight in the Bathtub of Good and Evil
"Midnight in the Bathtub of Good and Evil" is a representation of a classic battle cast in terms of mathematical fluids.
A reworked and revitalized bit of geometry, neglected for over three years, and finally brought to life for Halloween.
Paying homage to the sun.
Droplet #7 Revisited
The original shape from Droplet #7 enclosed in glass.
In an instant, everything can completely turn around. "Open House" is an alien landscape in the process of doing just that.
Fluids overturn when the bottom fluid is less dense. This what happens when water boils, but the fluid in this image is not water.
A curved tendril is created not by fractal-like geometric recursion but diffused vortex particles behind an inclined ufo shape.
Extruded Simplices B
The merger of the simple and the complex illustrates similarities between the hierarchy of natural patterns and the methods of computational science.
This piece uses a three-dimensional off-lattice diffusion-limited aggregation simulation to create a virtual object, and a stochastic depth-of-field camera function to visualize it.
Sunset On Squares
A seven-level refinement of a Vicsek-like fractal produced the 105 million cubes present in this model.
This shape is the result of a simulation of the self-influencing motion of a vortex sheet within a fluid.
The essential component of wavy flow is the vortex. This image represents 1000 space-lines drawn under the influence of 10,000 vortexes.
One dimension higher than a single vortex particle (not a true fluid dynamic solution itself) is a vortex filament. Within fluid turbulence exist these invisible and intertwined vortex filaments.
In this image, a single intertwined vortex filament represents a frozen instant of fluid turbulence. This structure has infinte depth in all dimensions but up, and the geometric detail continues down to pixel-level.
Not a simulation of any kind, Refinery #53 is a study of loneliness and detail.
Mesh #3 Iso
This visually-real but impossible structure is the result of an accurate fluid dynamic calculation of wholly unattainable initial conditions. Familiar behavior exists in this object, despite its obvious artificiality.
You can find my art at the following galleries:
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